Women and mobile games: part 3 of 3


This rather huge survey from Kurashi How Labs looked at women and smartphone games.

This final part found a small number of people buying in-game stuff, but even there most just used pocket money. I’ve never paid real money, but my wife borrows all the money I collect from Google Rewards and recently Google Pay cash back to spend on clothes for some dress-up game.

Talking about paying for dress-up games, here’s a screen shot from the grand-daddy of them all, Second Life, featuring two cats sitting in a Japanese style toilet:

Les japonais elegantes 14
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Women and mobile games: part 2 of 3

This rather huge survey from Kurashi How Labs looked at women and smartphone games.

My current game has a handy display of how many days you’ve logged in as you log in, so I can tell you that I’ve been playing for 199 days. The last game I was addicted to, Two Dots, I quit after about a year as I’d basically beaten the game; I’d got three stars on every single level, and there was no new content on the horizon, so I quit.

I’ve seen this game advertised on the monitors in the train, but you probably get put on a list if you download it:


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Women and mobile games: part 1 of 3


This rather huge survey from Kurashi How Labs looked at women and smartphone games and will be published over three days this week.

I’m not a woman, but I’ve currently got just one game on my phone
that I’m hopelessly addicted to! I’m not telling you how long I waste every day on it, but most of the play time is either at home or on the train to and from the office.
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