The seventh regular survey into consumer games machines by goo Research and reported on by japan.internet.com also revealed that Nintendo’s machines are still the most popular in Japan.
Between the 6th and 8th of January 2011 1,093 members of the goo Research online monitor group completed a private internet-based questionnaire. 52.8% of the sample were male, 16.5% in their teens, 18.3% in their twenties, 21.4% in their thirties, 16/3% in their forties, and 27.5% aged fifty or older.
As there’s nothing I can graph in this survey, instead here’s the first match on YouTube for Nintendo:
The survey also noted that in the US the various Nintendo DSs had sold about 47 million, and the Wii around 34 million.
I’ve not seen the Nintendo 3DS in real life, but the Sharp LYNX mobile phone uses similar technology to do its 3D, and it does work rather well, although I’m not sure how trying to use 3D in a moving train will be, although I suspect that at least I would get motion sickness from it; One Seg television is enough eye (and stomach) strain for me.
The sixth regular survey into consumer games machines by goo Research and reported on by japan.internet.com also revealed that almost all portable games machine users used them at home.
Over the 16th and 17th of September 2010 1,099 members of the goo Research online monitor group completed a private internet-based questionnaire. 52.6% of the sample were male, 16.4% in their teens, 18.7% in their twenties, 21.7% in their thirties, 15.8% in their forties, and 15.7% in their fifties, and 11.7% aged sixty or older.
I read today about Panasonic’s re-entry into the games market through a subsiduary names Panasonic Cloud Entertainment, or PCENT for short (read as P-CENT?) with the too-ugly-to-be-retro The Jungle.
Note that Panasonic have never actually been away from the games market, as they’ve done a lot of system software for all the recent Nintendo devices, but PCENT seem to have no relation to the Nintendo-related work.
Note that the survey for some reason reported the first two sets of data as percentages but the third as raw numbers.
The fifth regular survey into consumer games machines by goo Research and reported on by japan.internet.com found that in the last year just one in six had increased their games playing.
Between the 11th and 15th of June 2010 1,073 members of the goo Research online monitor group completed a private internet-based questionnaire. 52.7% of the sample were male, 16.4% in their teens, 18.6% in their twenties, 21.5% in their thirties, 16.1% in their forties, and 27.3% aged fifty or older.
I wonder how many of the 43 others in Q1 owned iPod Touches or iPads? They aren’t really games machines per se, but they do get advertised as such, so it would be interesting to see them broken out. Furthermore, if they were counted, I wonder how many of these people are playing more games on their Apples? Let’s hope the sixth time round they have a look.
Between the 5th and 7th of November 2009 1,084 members of the goo Research monitor group completed a private internet-based questionnaire. 52.7% of the sample were male, 16.2% in their teens, 18.2% in their twenties, 21.6% in their thirties, 16.1% in their forties, and 27.9% aged fifty or older.
Every time a console survey comes up I say I’ll have to buy a Wii, and today is no exception, especially as I was recently measured up as being officially metabo, or in English a fat git, so what better way to diet than to get a Wii Fit, with the new release having advanced options tailored towards trimming the waistline.
A few months ago I published a survey into home consoles that was rightly criticised for not having information on home much machines were actually played. Hopefully this recent survey from goo Research and reported on by japan.internet.com into consumer games machines, their first in a regular series, will go some way to answering these complaints.
Between the 27th and 31st of August 2009 1,045 members of the goo Research monitor group completed a private internet-based questionnaire. 52.8% of the sample were male, 16.6% in their teens, 18.5% in their twenties, 21.4% in their thirties, 16.4% in their forties, and 27.2% aged fifty or older.
I have a Nintendo DS at home, but it’s the wife’s and it’s gathering dust. I’d take it to play on the train, but it’s pink… Perhaps I can find a suitably macho jacket for it that can hide the real colour?
In addition to the questions below, people were asked what game they had bought most recently. Top by a mile was Dragon Quest 9 for the DS, with many of the earlier games in the series also featuring. The games were equally popular with both male and female purchasers. Second was Monster Hunter 3 from the Wii, then Wii Sports.
Well, it’s not really a competition of one against the other, but instead a cross-reference of awareness of Sudoku amongst console and computer gamers. japan.internet.com recently reported on a survey by JR Tokai Express Research Inc into sudoku.
On the 26th of October 2007 331 members of the JR Tokai Express Research monitor group employed in either the public or private sector completed a private internet-based questionnaire. 81.0% of the sample was male, 14.2% in their twenties, 37.8% in their thirties, 34.4% in their forties, 12.1% in their fifties, and 1.5% in their sixties.
This survey doesn’t use sudoko, however, as the primary name for the puzzle; that seems to be ãƒŠãƒ³ãƒ—ãƒ¬, nanpure, an abbreviation of number place, or so my dictionary tells me.
If you want to get hold of some sudoku puzzles, one cheap way in Japan is to go to Daiso, the big 100 yen chain store, and pick up one or more of the eight volumes they have on sale, each with over 100 puzzles inside. The books also have below the puzzles small bits of trivia; one of my volumes has proverbs, the other four-character kanji phrases.
Oh, and today I received a prize after doing the Sudoku in my wife’s newspaper – it was just a boring old eco bag, however.
japan.internet.com, in conjunction with Cross Marketing Inc performed a survey on next-generation game consoles. They interviewed 366 self-confessed gamers; 50.3% were male, 25.4% in their teens (18 or 19 to be exact), 24.9% in their twenties, 24.6% in their thirties, and 25.1% in their forties.
With the recent name change of the next Nintendo to Wii (I try to think of the name as referring to going “whee!”, not going wee…) the awareness of the name seems rather low; it would have been interesting to have used the previous Revolution codename instead in this survey. I will keep an eye open to see if the awareness of Wii increases in the coming months.
With the XBox 360 release date now announced, and the new Revolution controller previewed (and I must say it looks interesting!) more research shows the PS3 still the top must buy for people. It will be interesting to see if the Revolution moves up on the back of its showing at the Tokyo Game Show.