Many social gamers are spenders, most regret their spending

Do you regret using money in social games? graph of japanese statisticsAccording to a recent survey from Just Systems and reported on by japan.internet.com into social gaming, almost half the players had spent money on it, and 60% of them regretted their purchases!

Demographics

Between the 10th and 13th of August 2012 1,000 members of the Just Systems-affiliated FastAsk monitor group who played social games completed a private internet-based questionnaire. No further demographics were given.

My wife spends what is, I suppose, technically real money on social games. She is a member of a number of online survey sites, and rather than cashing out, she transfers saved points to social games, in particular Oshare Dorobo, (perhaps “The Elegant Thief”) a Dress-Up Barbie-type game where in order to complete some quests you need (or so she claims) to buy particular hairdos which are only available from a random vending machine that costs 300 yen per spin. It’s probably about 1,500 yen’s worth of points per month she gets through, and I wish she’d never told me about the month she won 5,000 yen’s worth of tokens…
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PS Vita versus Wii U versus Xperia Play

Do you think you will buy a Nintendo Wii U? graph of japanese statisticsjapan.internet.com recently reported on a survey by goo Research into games machines, the second regular survey into this topic.

Demographics

Between the 26th and 29th of January 2012 1,073 members of the goo Research online monitor group completed a private internet-based questionnaire. 52.3% of the sample were male, 15.9% in their teens, 18.3% in their twenties, 21.5% in their thirties, 16.3% in their forties, and 28.0% aged fifty or older.

I’ve not really got much interest in buying any of them, but I’d like to find out more about the Wii U.
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One in four social gamers have bought items

Have you ever bought a social game's in-game item with real money? graph of japanese statisticsWith a lot of money to be made these days in producing casual games, both single player and multiplayer online, this survey from goo Research and reported on by japan.internet.com into social gaming was quite an eye-opener for me.

Demographics

Between the 16th and 20th of January 2012 1,077 members of the goo Research online monitor group completed a private internet-based questionnaire. 53.6% of the sample were male, 16.6% in their teens, 18.0% in their twenties, 21.3% in their thirties, 16.1% in their forties, 15.9% in their fifties, and 12.2% aged sixty or older.

I play a couple of social games, but have never spent any money on them. On the other hand, my wife plays a few and although she doesn’t actually spend money as such, she earns points from various survey sites that can be transfered to partner social games.

There’s two social games being heavily advertised on television and in trains right now by major pop groups; first is EXILE doing Holy War Cerberus for GREE, then there’s TOKIO doing Doliland, also for GREE.

This one is apparently doing 2 billion yen a month (just under 20 million euro!) in in-game sales so they can afford to splash out.
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Many Japanese want to try out a Sony PS Vita

What portable gaming machine do you most want to try out? graph of japanese statisticsWhat Japan Thinks kicks off the New Year properly with a proper survey, this time from iShare, looking at portable gaming machines, a definition that stretches to include not just Nintendo-like devices, but also smartphones and tablets.

Demographics

Between the 22nd and 26th of December 2011 714 members of the CLUB BBQ free email forwarding service who owned and were interested in portable gaming machines completed a private internet-based questionnaire. 57.0% of the sample were male, 30.0% in their twenties, 49.9% in their thirties, and 20.2% in their forties.

My gaming device is my Android smartphone (Panasonic P-01D), and the only two games I have on it at the moment are Andoku (sudoku) and Nethack. I should really download Angry Birds (I’m still to play it on any device!), I suppose, but as I’m trying to keep my data charges down I don’t want to have adverts being fetched from the internet as I play!
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Just one in ten interesting in a PC Vita or a Wii U

Do you want to buy the Nintendo Wii U? graph of japanese statisticsWith recent reports of Sony and rather surprisingly Nintendo too losing money, they undoubtedly have high hopes for their next generation of consoles, but this recent survey from goo Research and reported on by japan.internet.com into games machines (the first in a new series of regular surveys) does not make good reading.

Demographics

Between the 17th and 19th of October 2011 1,083 members of the goo Research online monitor group completed a private internet-based questionnaire. 53.3% of the sample were male, 16.3% in their teens, 18.2% in their twenties, 21.9% in their thirties, 16.3% in their forties, and 27.3% aged fifty or older.

I wonder if just as people talk about a post-PC world where smartphones and tablets take the fore, are we also entering a post-console world? Zynga, the makers of FarmVille and other Facebook games are about to float at a valuation of $6 billion, and DeNA, the people who run the almost-exclusively Japanese gaming site Mobage had a turnover of about $1.5 billion (yes, dollars, not yen) last year with a profit ratio of about 50%! However, both these companies offer mainly pretty simple browser-based games using the freemium model – free to play, but with additional items available for a fee. Similarly, the iPhone and Android app stores price games very cheap and support them using either or both in-game advertising or paid-for additional items or levels. Thus, a separate console plus $30 or $40 per game looks not too good a deal.
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Why Japanese haven’t bought a Nintendo 3DS

With the Nintendo 3DS having been on sale since February of 2011, goo Ranking decided it was a good time to ask their monitor panel why they hadn’t bought a Nintendo 3DS.

Demographics

Between the 20th and 22nd of April 2011 1,110 members of the goo Research monitor group completed a private internet-based questionnaire. 60.5% of the sample were female, 10.8% in their teens, 16.2% in their twenties, 27.4% in their thirties, 26.4% in their forties, 9.3% in their fifties, and 9.9% aged sixty or older. Note that the score in the results refers to the relative number of votes for each option, not a percentage of the total sample. Also note that naturally those who had already bought a 3DS would not have answered the question.

My reason for not upgrading is that I haven’t even got round to playing the Nintendo DS we have lying around the house…

3DS demo booth in Akihabara
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Exclusives main reason for purchasing a Nintendo DS

The seventh regular survey into consumer games machines by goo Research and reported on by japan.internet.com also revealed that Nintendo’s machines are still the most popular in Japan.

Demographics

Between the 6th and 8th of January 2011 1,093 members of the goo Research online monitor group completed a private internet-based questionnaire. 52.8% of the sample were male, 16.5% in their teens, 18.3% in their twenties, 21.4% in their thirties, 16/3% in their forties, and 27.5% aged fifty or older.

As there’s nothing I can graph in this survey, instead here’s the first match on YouTube for Nintendo:

The survey also noted that in the US the various Nintendo DSs had sold about 47 million, and the Wii around 34 million.

I’ve not seen the Nintendo 3DS in real life, but the Sharp LYNX mobile phone uses similar technology to do its 3D, and it does work rather well, although I’m not sure how trying to use 3D in a moving train will be, although I suspect that at least I would get motion sickness from it; One Seg television is enough eye (and stomach) strain for me.
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Game series worth a full 3D remake

goo Ranking this week looked at a survey entitled which game series would people like to play on a big screen 3D television, which implies that the game series chosen get remade for 3D.

Demographics

Over the 21st and 22nd of September 2010 1,072 members of the goo Research online monitor group completed a private internet-based questionnaire. 68.2% of the sample were female, 10.4% in their teens, 18.0% in their twenties, 29.8% in their thirties, 26.2% in their forties, 8.7% in their fifties, and 7.0% aged sixty or older. Note that the score in the results refers to the relative number of votes for each option, not a percentage of the total sample.

Not placing anywhere on the list is the Doom series – I’d be interested in seeing a 3D remake of at least Doom 1, preferably with the original sprite-based 3D. The source code is out there, so I’m sure some enterprising soul will remake it (if they haven’t already) for a 3D-supporting device.

And just in case you are wondering what “Loveplus” is, perhaps this will explain:


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Games machines, Sony’s torne and Nintendo’s 3DS

Would you like to get the recently-announced Nintendo 3DS? graph of japanese statisticsjapan.internet.com reported on goo Research’s fourth regular survey into consumer games machines, my favourite current goo Research series.

Demographics

Getween the 2nd and 6th of April 2010 1,059 members of the goo Research monitor group completed a private internet-based questionnaire. 52.9% of the sample were male, 16.1% in their teens, 17.8% in their twenties, 21.5% in their thirties, 16.2% in their forties, and 28.3% aged fifty or older.

I’ve never actually heard of the torne. I know when the PS3 first came out it was seen as a backdoor way of getting Blu-ray into Japanese homes, but now, with the digital switch-over a mere 15 months away, perhaps it is too late? On the other hand, the device by definition will have a digital decoder, and the PS3 already has an analogue output, so it seems also to be being sold as a decoder. Perhaps I’ll soon see a question on this in that other current goo Research series into digital television?
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Mobile SNS: free games big draw in Japan

Which do you access SNS from more, mobile phone or PC? graph of japanese statisticsI haven’t seen anything on SNS for a while, so I was pleased to see japan.internet.com report on a survey conducted by Point On Research into mobile Social Networking Services.

Demographics

On the 8th of June 2009 exactly 800 people successfully completed a private mobile phone internet-based questionnaire. 50.0% of the sample were male, 25.0% in their teens, 25.0% in their twenties, 25.0% in their thirties, and 25.0% in their forties. Note that because this is a mobile phone-based sample, which judging by previous surveys means there will be an over-representation of heavy mobile users, so the absolute percentages of mobile SNS users should be viewed in that light; the original text does indeed describe the sample as being “heavy users”.

GREE especially is heavily-advertised on television, and it is the game aspect that they push, not the social aspect. However, the games they show (mostly a fishing one and some ugly virtual pet) are particularly off-putting to me and make me want to avoid the place! I’d normally add in a link to the adverts on YouTube, but for some reason I cannot find them!
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