It’s back to work for What Japan Thinks with this survey from December by goo Research, reported on by japan.internet.com, into games machines and smartphone games, their second regular survey into this topic. I must have missed the first one, but this survey superceded a previous series that looked into just games machines.
Demographics
Between the 17th and 20th of December 2012 1,067 members of the goo Research online monitor group completed a private internet-based questionnaire. 53.1% of the sample were male, 16.2% in their teens, 18.7% in their twenties, 21.7% in their thirties, 15.9% in their forties, and 27.5% aged fifty or older.
My gaming is recently 100% smartphone based, and my solitary smartphone game is Andoku, a Sudoku clone with 800 standard boards (I’m just over halfway through), then another 3 sets of 800 boards of other game variants – I see the new version now has 10,000 boards, but also has adverts, so the paid-for and ad-free version will be worth it. The game’s surely going to outlast my smartphone, and I’m not sure if it will be possible to transfer my played state across to a new device.
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