Granny got game?
Round about the time of the release of the Nintendo DS there was a lot of buzz about the new demographics they were reaching, in particular how the range of brain training software was selling well in the older market segment. To see what the situation is these says, goo Research, in conjuction with AllAbout Japan, surveyed the “Mrs” demographic about their use of digital items and game machines.
Demographics
Over the 17th and 18th of December 2007 1,076 members of the goo Research online monitor panel completed a private internet-based questionnaire. The “Mrs” demographic was married women between the ages of 50 and 69, with 33.9% aged between 50 and 54, 33.9% between 55 and 59, and 32.2% in their sixties.
I remember once trying to tempt my mother into gaming with The Hobbit on the Sinclair Spectrum, but I can’t say it was much of a success at all. However, the brain training games would be fun for her, perhaps, or even if they weren’t I could play them instead…
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This is an interesting recent survey reported on by cNet Japan and conducted by goo Research into the topic of
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