By Ken Y-N (
March 19, 2008 at 22:57)
· Filed under Gaming, Internet, Polls
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I’ve not played anything online for years but perhaps I am missing out on something, judging by this survey reported on by japan.internet.com and conducted by goo Research into online gaming.
Demographics
Over the 13th and 14th of March 2008 1,096 members of the goo Research online monitor group completed a private internet-based questionnaire. 53.6% of the sample were male, 17.6% in their teens, 19.4% in their twenties, 16.1% in their thirties, 17.0% in their forties, 18.4% in their fifties, and 11.5% aged sixty or older.
Note that Q1 means computers only, not consoles or handheld machines.
In the comments for another article I got wind of a new (currently in closed beta) MMORPG, Hello Kitty Online, apparently a mix of RPG-type quests and guilds, puzzles, virtual property development, and an SNS.
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Read more on: Gaming,
goo research,
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By Ken Y-N (
December 3, 2007 at 23:15)
· Filed under Hardware, Mobile, Polls
With many Japanese companies paying winter bonuses at the end of week, this might be a good time to look at a recent survey reported on japan.internet.com and conducted by Cross Marketing Inc into portable games machines.
Demographics
Over the 21st and 22nd of November 2007 300 members of the Cross Marketing online monitor group successfully competed a private internet-based questionnaire. The sample was split exactly 50:50 male and female in each age group. These age groups were 20.0% in their teens, 20.0% in their twenties, 20.0% in their thirties, 20.0% in their forties, and 20.0% in their fifties.
As I’ve probably mentioned too many times already (perhaps I should make an Amazon wish list so you can all buy me a present?) I really want to get the new red and black DS Lite. I have two Japanese learning titles waiting for me at home! Perhaps this weekend…?
One of the reasons, perhaps, for the good PSP figures in Q3 is that, as one can see from Q1, a lot of people already have a DS or DS Lite, therefore wanting a PSP makes sense. However, how many of them will actually go out and spend the money is open to debate.
Finally, in Q2, I get the impression that DS Lites are now in sufficient stock almost everywhere, but perhaps with the end of year spending spree coming up, it will get difficult to get your hands on again? You may want to cross-reference these figures with a similar question asked in March this year.
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Read more on: cross marketing,
Gaming,
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By Ken Y-N (
May 25, 2006 at 23:32)
· Filed under Gaming, Hardware, Polls
japan.internet.com, in conjunction with Cross Marketing Inc performed a survey on next-generation game consoles. They interviewed 366 self-confessed gamers; 50.3% were male, 25.4% in their teens (18 or 19 to be exact), 24.9% in their twenties, 24.6% in their thirties, and 25.1% in their forties.
With the recent name change of the next Nintendo to Wii (I try to think of the name as referring to going “whee!”, not going wee…) the awareness of the name seems rather low; it would have been interesting to have used the previous Revolution codename instead in this survey. I will keep an eye open to see if the awareness of Wii increases in the coming months.
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Read more on: console,
cross marketing,
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By Ken Y-N (
May 24, 2006 at 23:26)
· Filed under Gaming, Hardware, Mobile, Polls
infoPLANT recently released the results of a survey they conducted into game machines. They conducted their research by means of a public questionnaire available through the iMode menu system for a week at the end of April. 5,924 people completed the survey, with 62.5% female.
Note the figures suggesting that the Nintendo DS is significantly more popular with the older generation. Surely this must be related to the current boom in brain training in Japan, in particular the massively popular series for the DS, a set of titles I dearly want to buy, along with the DS itself (and also a kanji dictionary), if I ever manage to earn any money from this blog!
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Read more on: Gaming,
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By Ken Y-N (
May 24, 2006 at 23:20)
· Filed under Gaming, Hardware, Mobile, Polls
In a survey performed by infoPLANT on games machine ownership (warning: Japanese PDF), and translated in detail here, the most stunning result of the questionnaire is that the sales of the Nintendo DS seems to be driven by the older generation, as can be seen from the chart on the right.
The most likely explanation for this trend, I believe, is the brain training boom in Japan, in particular the Brain Age game and other similar titles that promise to ward off senility and keep one’s mind active, even though the celebrity advertising it on the television is merely a pretty young thing.
On a slight side note, my voice was one of the voices used to tune the recognition engine for British English for the European launch of the Brain Age titles.
Read more on: brain training,
Gaming,
infoplant,
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