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	<title>Comments on: Japanese heavy mobile internet users</title>
	<link>http://whatjapanthinks.com/2005/10/24/japanese-heavy-mobile-internet-users/</link>
	<description>From kimono to keitai; research Japanese facts and figures through translated opinion polls and surveys.</description>
	<pubDate>Fri, 21 Nov 2008 18:45:32 +0000</pubDate>
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		<title>By: Mobile phones very popular gaming platform &#187; &#19990;&#35542; What Japan Thinks</title>
		<link>http://whatjapanthinks.com/2005/10/24/japanese-heavy-mobile-internet-users/#comment-57</link>
		<dc:creator>Mobile phones very popular gaming platform &#187; &#19990;&#35542; What Japan Thinks</dc:creator>
		<pubDate>Mon, 19 Dec 2005 14:22:56 +0000</pubDate>
		<guid>http://whatjapanthinks.com/2005/10/24/japanese-heavy-mobile-internet-users/#comment-57</guid>
		<description>[...] infoPLANT&#8217;s survey methods obviously indicate that they will most likely result in an over-representation of the heavy user demographic, but regardless this still presents an interesting snapshot on how some people use their mobile phones. One could argue that since a previous survey showed the majority of people were on unlimited usage plans (although the methodology of that survey was probably flawed), these consumers could more easily budget for pay games, and download them without worrying about additional transmission costs over and above the basic fee. Also note that almost all mobile phones come with built-in games, not just Tetris clones and the like, but pretty good quality commercial-grade RPGs and pet simulators. As for my own phone, I have a nice golf game, but I beat that and quit, and the shoot-em-up is no fun. I once downloaded a trial version of a pay-for game, but it took a long, long time and the game play was rather lacking, so basically I haven&#8217;t played any games at all this year.   Q1: About how often do you play games on your mobile phone? (Sample size=8,984) [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] infoPLANT&#8217;s survey methods obviously indicate that they will most likely result in an over-representation of the heavy user demographic, but regardless this still presents an interesting snapshot on how some people use their mobile phones. One could argue that since a previous survey showed the majority of people were on unlimited usage plans (although the methodology of that survey was probably flawed), these consumers could more easily budget for pay games, and download them without worrying about additional transmission costs over and above the basic fee. Also note that almost all mobile phones come with built-in games, not just Tetris clones and the like, but pretty good quality commercial-grade RPGs and pet simulators. As for my own phone, I have a nice golf game, but I beat that and quit, and the shoot-em-up is no fun. I once downloaded a trial version of a pay-for game, but it took a long, long time and the game play was rather lacking, so basically I haven&#8217;t played any games at all this year.   Q1: About how often do you play games on your mobile phone? (Sample size=8,984) [&#8230;]</p>
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